TY - JOUR
T1 - A weak scientific basis for gaming disorder: Let us err on the side of caution
AU - van Rooij, Antonius J.
AU - Ferguson, Christopher J.
AU - Carras, Michelle Colder
AU - Kardefelt-Winther, Daniel
AU - Shi, Jing
AU - Aarseth, Espen
AU - Bean, Anthony M.
AU - Bergmark, Karin Helmersson
AU - Brus, Anne
AU - Coulson, Mark
AU - Deleuze, Jory
AU - Dullur, Pravin
AU - Dunkels, Elza
AU - Edman, Johan
AU - Elson, Malte
AU - Etchells, Peter J.
AU - Fiskaali, Anne
AU - Granic, Isabela
AU - Jansz, Jeroen
AU - Karlsen, Faltin
AU - Kaye, Linda K.
AU - Kirsh, Bonnie
AU - Lieberoth, Andreas
AU - Markey, Patrick
AU - Mills, Kathryn L.
AU - Nielsen, Rune Kristian Lundedal
AU - Orben, Amy
AU - Poulsen, Arne
AU - Prause, Nicole
AU - Prax, Patrick
AU - Quandt, Thorsten
AU - Schimmenti, Adriano
AU - Starcevic, Vladan
AU - Stutman, Gabrielle
AU - Turner, Nigel E.
AU - van Looy, Jan
AU - Przybylski, Andrew K.
N1 - Funding Information:
Funding sources: MCC’s contribution to this research was supported by the National Institute of Mental Health Training grant 5T32MH014592-39.
Publisher Copyright:
© 2018 The Author(s).
PY - 2018
Y1 - 2018
N2 - We greatly appreciate the care and thought that is evident in the 10 commentaries that discuss our debate paper, the majority of which argued in favor of a formalized ICD-11 gaming disorder. We agree that there are some people whose play of video games is related to life problems. We believe that understanding this population and the nature and severity of the problems they experience should be a focus area for future research. However, moving from research construct to formal disorder requires a much stronger evidence base than we currently have. The burden of evidence and the clinical utility should be extremely high, because there is a genuine risk of abuse of diagnoses. We provide suggestions about the level of evidence that might be required: transparent and preregistered studies, a better demarcation of the subject area that includes a rationale for focusing on gaming particularly versus a more general behavioral addictions concept, the exploration of non-addiction approaches, and the unbiased exploration of clinical approaches that treat potentially underlying issues, such as depressive mood or social anxiety first. We acknowledge there could be benefits to formalizing gaming disorder, many of which were highlighted by colleagues in their commentaries, but we think they do not yet outweigh the wider societal and public health risks involved. Given the gravity of diagnostic classification and its wider societal impact, we urge our colleagues at the WHO to err on the side of caution for now and postpone the formalization.
AB - We greatly appreciate the care and thought that is evident in the 10 commentaries that discuss our debate paper, the majority of which argued in favor of a formalized ICD-11 gaming disorder. We agree that there are some people whose play of video games is related to life problems. We believe that understanding this population and the nature and severity of the problems they experience should be a focus area for future research. However, moving from research construct to formal disorder requires a much stronger evidence base than we currently have. The burden of evidence and the clinical utility should be extremely high, because there is a genuine risk of abuse of diagnoses. We provide suggestions about the level of evidence that might be required: transparent and preregistered studies, a better demarcation of the subject area that includes a rationale for focusing on gaming particularly versus a more general behavioral addictions concept, the exploration of non-addiction approaches, and the unbiased exploration of clinical approaches that treat potentially underlying issues, such as depressive mood or social anxiety first. We acknowledge there could be benefits to formalizing gaming disorder, many of which were highlighted by colleagues in their commentaries, but we think they do not yet outweigh the wider societal and public health risks involved. Given the gravity of diagnostic classification and its wider societal impact, we urge our colleagues at the WHO to err on the side of caution for now and postpone the formalization.
KW - Classification
KW - Diagnosis
KW - Gaming disorder
KW - International Classification of Diseases-11
KW - Mental disorders
KW - Moral panic
KW - World Health Organization
UR - http://www.scopus.com/inward/record.url?scp=85045391593&partnerID=8YFLogxK
U2 - 10.1556/2006.7.2018.19
DO - 10.1556/2006.7.2018.19
M3 - Review article
C2 - 29529886
AN - SCOPUS:85045391593
VL - 7
SP - 1
EP - 9
JO - Journal of Behavioral Addictions
JF - Journal of Behavioral Addictions
SN - 2062-5871
IS - 1
ER -