In current city visualisations crowds are being included to increase realism in the scene. With the self-steering nature of crowds it is traditionally difficult to control the number of humans that could be in view at any one time. While rendering speedups have been successfully applied for many years, this paper takes another approach with the aim to keep a steady frame rate. We attempt to influence the crowd dynamics to maintain the frame rate, without this becoming apparent to the user. We show how this work can be applied to a virtual reality tour of a medieval town.
|Number of pages||8|
|Publication status||Published - Dec 2004|
|Event||VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, incorporating the 2nd Eurographics Workshop on Graphics and Cultural Heritage - Oudenaarde, Belgium|
Duration: 7 Dec 2004 → 10 Dec 2004
|Conference||VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, incorporating the 2nd Eurographics Workshop on Graphics and Cultural Heritage|
|Period||7/12/04 → 10/12/04|