Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment

G. Ryder, P. Flack, A. M. Day

Research output: Contribution to conferencePaper

5 Citations (Scopus)

Abstract

In current city visualisations crowds are being included to increase realism in the scene. With the self-steering nature of crowds it is traditionally difficult to control the number of humans that could be in view at any one time. While rendering speedups have been successfully applied for many years, this paper takes another approach with the aim to keep a steady frame rate. We attempt to influence the crowd dynamics to maintain the frame rate, without this becoming apparent to the user. We show how this work can be applied to a virtual reality tour of a medieval town.
Original languageEnglish
Pages29-36
Number of pages8
DOIs
Publication statusPublished - Dec 2004
EventVAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, incorporating the 2nd Eurographics Workshop on Graphics and Cultural Heritage - Oudenaarde, Belgium
Duration: 7 Dec 200410 Dec 2004

Conference

ConferenceVAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, incorporating the 2nd Eurographics Workshop on Graphics and Cultural Heritage
Country/TerritoryBelgium
CityOudenaarde
Period7/12/0410/12/04

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