Attachment, attraction and communication in real and virtual worlds: A study of massively multiplayer online gamers

Mark C. Coulson, Andrea Oskis, Jacqueline Meredith, Rebecca L. Gould

Research output: Contribution to journalArticle

4 Citations (Scopus)

Abstract

Potential differences between relationships formed in online versus offline venues were explored using an online survey of massively multiplayer online gamers. Participants (N = 1654) provided information about two or more relationships (kin, friends, and romantic relationships), indicating whether these had originated in online or offline venues. Attachment, attraction and communication were assessed for each relationship. Relationship security was predicted by attraction, but the effects of venue were limited to avoidance towards online romantic relationships. Personality, gaming motivation, age and sex all made negligible contributions to relationship security. Limitations, including the correlational nature of the data and the high proportion of male participants, as well as suggestions for how relationship research might proceed in an increasingly online world, are discussed.
Original languageEnglish
Pages (from-to)49-57
Number of pages9
JournalComputers in Human Behavior
Volume87
Early online date15 May 2018
DOIs
Publication statusPublished - Oct 2018

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