Abstract
Modelling Large Urban Environments using traditional modelling techniques would prove too time consuming a process. Consequently a method is required for generating large urban environments quickly without requiring a labour intensive process or expensive data. Some approaches to resolve this problem have been undertaken through the use of procedural modelling or statistics. However the test subject is usually a dense urban environment where the primary buildings are of the skyscraper style. This paper presents the initial design and implementation towards a method for modelling a large environment based on building footprint information. It shows the use of the straight skeleton method with modifications to allow several different roof styles to be generated.
Original language | English |
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Pages | 81-84 |
Number of pages | 4 |
Publication status | Published - Feb 2003 |
Event | 11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision - University of West Bohemia, Campus Bory, Plzen - Bory, Czech Republic Duration: 3 Feb 2003 → 7 Feb 2003 |
Conference
Conference | 11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision |
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Abbreviated title | WSCG'03 |
Country/Territory | Czech Republic |
City | Plzen - Bory |
Period | 3/02/03 → 7/02/03 |