Modelling Large Urban Environments using traditional modelling techniques would prove too time consuming a process. Consequently a method is required for generating large urban environments quickly without requiring a labour intensive process or expensive data. Some approaches to resolve this problem have been undertaken through the use of procedural modelling or statistics. However the test subject is usually a dense urban environment where the primary buildings are of the skyscraper style. This paper presents the initial design and implementation towards a method for modelling a large environment based on building footprint information. It shows the use of the straight skeleton method with modifications to allow several different roof styles to be generated.
|Number of pages||4|
|Publication status||Published - Feb 2003|
|Event||11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision - University of West Bohemia, Campus Bory, Plzen - Bory, Czech Republic|
Duration: 3 Feb 2003 → 7 Feb 2003
|Conference||11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision|
|City||Plzen - Bory|
|Period||3/02/03 → 7/02/03|