Abstract
This study aimed to understand whether or not computer models of saliency could explain landmark saliency. An online survey was conducted and participants were asked to watch videos from a spatial navigation video game (Sea Hero Quest). Participants were asked to pay attention to the environments within which the boat was moving and to rate the perceived saliency of each landmark. In addition, state-of-the-art computer saliency models were used to objectively quantify landmark saliency. No significant relationship was found between objective and subjective saliency measures. This indicates that during passive observation of an environment while being navigated, current automated models of saliency fail to predict subjective reports of visual attention to landmarks.
Original language | English |
---|---|
Pages (from-to) | 39-66 |
Number of pages | 28 |
Journal | Spatial Cognition and Computation |
Volume | 21 |
Issue number | 1 |
Early online date | 12 Oct 2020 |
DOIs | |
Publication status | Published - 2021 |
Keywords
- Landmarks
- object recognition
- saliency
- spatial knowledge
- virtual environments
Profiles
-
Michael Hornberger
- Norwich Medical School - Professor of Applied Dementia Research
- Norwich Institute for Healthy Aging - Member
- Lifespan Health - Member
- Mental Health - Member
Person: Research Group Member, Research Centre Member, Academic, Teaching & Research