TY - GEN
T1 - Designing disaster diplomacy in the context of a climate change water game
AU - Onencan, Abby Muricho
AU - Van de Walle, Bartel
N1 - Publisher Copyright:
© Springer International Publishing AG, part of Springer Nature 2018.
PY - 2018
Y1 - 2018
N2 - In this paper, we explore how a climate change game can be designed to enhance trans-boundary water partnerships between governments and provide a window of opportunity to challenge the status quo, leading to change. The primary focus of the paper is to discuss a theoretical framework that utilizes “Disaster Diplomacy” as a pre-disaster capacity development tool for policymakers. The Nile Basin by 2050 scenarios, guided us in the design of the theoretical framework. The framework established a foundation for the design of the climate change game known as Nile WeShareIt. This game was played in October 2014, with policymakers from the Ministry of Water and Irrigation, in Nairobi, Kenya. Findings indicate that climate change games may challenge the current perceptions of normality and possibly lead to increased situation awareness, trust, and collaboration. Future work will entail redesigning the game, based on the initial outcomes and its application in the river Nzoia catchment, in West-Kenya.
AB - In this paper, we explore how a climate change game can be designed to enhance trans-boundary water partnerships between governments and provide a window of opportunity to challenge the status quo, leading to change. The primary focus of the paper is to discuss a theoretical framework that utilizes “Disaster Diplomacy” as a pre-disaster capacity development tool for policymakers. The Nile Basin by 2050 scenarios, guided us in the design of the theoretical framework. The framework established a foundation for the design of the climate change game known as Nile WeShareIt. This game was played in October 2014, with policymakers from the Ministry of Water and Irrigation, in Nairobi, Kenya. Findings indicate that climate change games may challenge the current perceptions of normality and possibly lead to increased situation awareness, trust, and collaboration. Future work will entail redesigning the game, based on the initial outcomes and its application in the river Nzoia catchment, in West-Kenya.
KW - Climate change games
KW - Collaboration
KW - Cooperation
KW - Disaster
KW - Disaster diplomacy
KW - Situation awareness and water resources management
KW - Trust
UR - http://www.scopus.com/inward/record.url?scp=85048043592&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-91902-7_5
DO - 10.1007/978-3-319-91902-7_5
M3 - Conference contribution
AN - SCOPUS:85048043592
SN - 9783319919010
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 43
EP - 57
BT - Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers
A2 - Lukosch, Heide Karen
A2 - Bekebrede, Geertje
A2 - Kortmann, Rens
PB - Springer-Verlag Berlin Heidelberg
T2 - 48th conference of the International Simulation and Gaming Association, ISAGA 2017
Y2 - 10 July 2017 through 14 July 2017
ER -