Developing effective interfaces for cultural heritage 3D immersive environments

Karina Rodriguez, David Morris, Craig Moore, David Arnold, John Glauert, Vince Jennings

Research output: Contribution to conferencePaper

Abstract

Although the advantages of the use of 3D Immersive Virtual Environments for the presentation and communication of Cultural Heritage have been demonstrated, the user interfaces and interaction techniques (in software and hardware) that are best suited have not yet been completely identified and deployed. This paper describes research conducted for developing and studying the usability of a historical town 3D Virtual Tour. For this, usability methods combined with head-eyetracking technology were used to explore the suitability of these interfaces. The paper also reflects on issues raised during the design of the testing system for this experience. It is expected the results of this research will contribute towards developing effective interfaces for 3D immersive technologies as well as building a repository of lessons learned from evaluation.
Original languageEnglish
Pages93-99
Number of pages7
DOIs
Publication statusPublished - 2007
Event8th International Symposium on Virtual Reality, Archaeology, and Intelligent Cultural Heritage - Brighton, United Kingdom
Duration: 26 Nov 200730 Nov 2007

Conference

Conference8th International Symposium on Virtual Reality, Archaeology, and Intelligent Cultural Heritage
Country/TerritoryUnited Kingdom
CityBrighton
Period26/11/0730/11/07

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