Abstract
The role of business development has become increasingly important for videogame developers in the mobile sector. Over $10 billion was spent in Apple’s App Store in 2013 – a platform dominated by games since its inception – and although few games are guaranteed to be an “overnight success”, developers can optimize for opportunity, particularly in adopting a business model with proven success. In the contemporary sector, the model often adopted is that of free-to-play (F2P), yet response to this model is often mixed; and developers’ discourse often binaries F2P according to moral and ethical criteria.
Such attitudes were apparent on 6 December 2013, when a cohort of ten games developers and industry experts were invited to participate in a workshop to discuss the current state of the sector. Through analysis of material gathered from these workshop discussions, this chapter examines the way in which F2P is valued by those within the industry, and how its pervasiveness in the contemporary sector is having an impact on production processes (and approaches to games as “art”), intra-industry relations, and engagement with consumers.
In an ever-changing landscape, this chapter captures a moment where free-to-play business models – and the wider implications they have for the industry at large – are a pressing issue. Shaped by the direct views of those in the industry, as well as popular and trade press, industry reports, and academic literature, the chapter highlights the importance of communication between stakeholders to help shape the direction of their industry.
Such attitudes were apparent on 6 December 2013, when a cohort of ten games developers and industry experts were invited to participate in a workshop to discuss the current state of the sector. Through analysis of material gathered from these workshop discussions, this chapter examines the way in which F2P is valued by those within the industry, and how its pervasiveness in the contemporary sector is having an impact on production processes (and approaches to games as “art”), intra-industry relations, and engagement with consumers.
In an ever-changing landscape, this chapter captures a moment where free-to-play business models – and the wider implications they have for the industry at large – are a pressing issue. Shaped by the direct views of those in the industry, as well as popular and trade press, industry reports, and academic literature, the chapter highlights the importance of communication between stakeholders to help shape the direction of their industry.
Original language | English |
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Title of host publication | Social, Casual and Mobile Games |
Subtitle of host publication | The Changing Gaming Landscape |
Editors | Michele Willson, Tama Leaver |
Publisher | Bloomsbury |
Pages | 61-73 |
Number of pages | 13 |
ISBN (Print) | 9781501310584 |
Publication status | Published - 25 Feb 2016 |