Abstract
Battling against student boredom and disengagement, teachers need to continuously adapt their teaching methods and approaches to meet student expectations. This article argues that the use of gamification in legal higher education constitutes an adequate pedagogical tool to foster student collaboration, motivation, creativity and engagement. It discusses a personal experiment consisting of the design of a tangible board game with a digital app for intellectual property law students.
Original language | English |
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Pages (from-to) | 3-12 |
Number of pages | 10 |
Journal | Nottingham Law Journal |
Volume | 27 |
Issue number | 1 |
Publication status | Published - 1 Sep 2018 |