Abstract
Game harmony describes how harmonious (nonconflictual) or disharmonious (conflictual) the interests of players are in a game, as embodied in the game’s raw payoffs. It departs from the traditional game-theoretic approach in that it is a nonequilibrium behavioral approach that can be psychologically founded. The authors experimentally test the predictive power of basic game harmony measures on a variety of well-known 2 × 2 games and randomly generated 2 × 2 and 3 × 3 generic games. The findings support its all-rounded predictive power. Game harmony provides an alternative tool that is both powerful and parsimonious, as it does not require information on a player’s degree of rationality, social preferences, beliefs, and perceptions.
| Original language | English |
|---|---|
| Pages (from-to) | 987-1013 |
| Number of pages | 27 |
| Journal | American Behavioral Scientist |
| Volume | 55 |
| Issue number | 8 |
| DOIs | |
| Publication status | Published - 2011 |
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