Abstract
Owen scrambling is a widely used randomization technique for sampling distributions in quasi-Monte Carlo applications such as rendering. ART-Owen scrambling is a flexible and scalable algorithm for implementing binary Owen scrambling, leveraging the binary structure of Adaptive Regular Tiles (ART). In this formulation, scrambling data is dynamically composed over a static ART tree. Q-ART Owen scrambling extends the approach to base 4 by factoring the 4! possible permutations into affine transformations that are easier to compose over the ART tree. We further extend the model to higher power-of-2 bases using a similar factorization into two components, and discuss a few implementation alternatives.
| Original language | English |
|---|---|
| Title of host publication | Computer Graphics & Visual Computing (CGVC) 2026 |
| DOIs | |
| Publication status | Published - 1 Jun 2026 |
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