Abstract
Standards, of course, should be boring—if they work they just produce predictable, boringly consistent results, but this paper arises from a sense of frustration after several years of attempting to teach graphics standards in interesting ways in undergraduate programmes. The paper surveys the way in which standards are taught at universities in the UK and the practical systems used to teach graphics courses.
If the authors' experiences were mirrored elsewhere the expectation would be that the results of the survey would show that graphics is generally taught using nonstandard systems and that standards occupy a smaller role, being taught from a theoretical point of view. An objective of the research is thus to discover whether this view is in fact correct and, if so, investigate the reasons for it.
If the authors' experiences were mirrored elsewhere the expectation would be that the results of the survey would show that graphics is generally taught using nonstandard systems and that standards occupy a smaller role, being taught from a theoretical point of view. An objective of the research is thus to discover whether this view is in fact correct and, if so, investigate the reasons for it.
Original language | English |
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Pages (from-to) | 287-293 |
Number of pages | 7 |
Journal | Computers & Graphics |
Volume | 18 |
Issue number | 3 |
DOIs | |
Publication status | Published - 1994 |