Abstract
Background: Cognitive decline is a major challenge for aging adults. Serious games and augmented reality (AR) offer engaging approaches to cognitive rehabilitation, but existing approaches lack personalization.
Method: This study applies the ID3 decision-tree algorithm to personalize AR serious games by adjusting difficulty levels based on user age, education and prior performance. A pilot study with 12 participants is conducted in this research, which compared personalized AR games against non-personalized AR training.
Results: Both groups showed improvements after training, but the personalized AR group showed greater gains in cognitive speed and attention as measured by the Trail Making Test (TMT).Conclusion: Personalized AR serious games demonstrate potential for enhancing cognitive rehabilitation. Future work should involve larger trials, longer study periods and inclusion of additional user-specific factors to improve accuracy and effectiveness.
Method: This study applies the ID3 decision-tree algorithm to personalize AR serious games by adjusting difficulty levels based on user age, education and prior performance. A pilot study with 12 participants is conducted in this research, which compared personalized AR games against non-personalized AR training.
Results: Both groups showed improvements after training, but the personalized AR group showed greater gains in cognitive speed and attention as measured by the Trail Making Test (TMT).Conclusion: Personalized AR serious games demonstrate potential for enhancing cognitive rehabilitation. Future work should involve larger trials, longer study periods and inclusion of additional user-specific factors to improve accuracy and effectiveness.
| Original language | English |
|---|---|
| Title of host publication | 2025 5th International Conference on Digital Futures and Transformative Technologies (ICoDT2) |
| Publisher | The Institute of Electrical and Electronics Engineers (IEEE) |
| ISBN (Electronic) | 979-8-3315-5963-2 |
| ISBN (Print) | 979-8-3315-5964-9 |
| DOIs | |
| Publication status | Published - 17 Dec 2025 |
Keywords
- AR
- serious games
- cognitive rehabilitation
- decision tree
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