Inferring the structure of a tennis game using audio information

Qiang Huang, Stephen Cox

Research output: Contribution to journalArticlepeer-review

7 Citations (Scopus)

Abstract

We describe a novel framework for inferring the low-level structure of a sports game (tennis) using only the information available on the audio track of a video recording of the game. Our goal is to segment the games into a sequence of points, the natural unit for describing a tennis match. The framework is hierarchical, consisting of, at the lowest level, identification of audio events, followed by match (i.e. semantic) events, and at the highest level, game points. Different techniques that are appropriate to the characteristics of each of these events are used to detect them, and these techniques are coupled in a probabilistic framework. The techniques consist of Gaussian mixture models and a hierarchical language model to detect sequences of audio events, a maximum entropy Markov model to infer match events from these audio events, and multigrams to infer the segmentation of a sequence of match events into sequences of points in a a tennis game. Our results are promising, giving an F-score for the final detection of points of > 0:7.
Original languageEnglish
Pages (from-to)1925-1937
Number of pages13
JournalIEEE Transactions on Audio, Speech, and Language Processing
Volume19
Issue number7
DOIs
Publication statusPublished - Sep 2010

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