TY - JOUR
T1 - Interface familiarity restores active advantage in a virtual exploration and reconstruction task in children
AU - Sandamas, George
AU - Foreman, Nigel
AU - Coulson, Mark
PY - 2009
Y1 - 2009
N2 - Active exploration is reportedly better than passive observation of spatial displacements in real environments, for the acquisition of relational spatial information, especially by children. However, a previous study using a virtual environment (VE) showed that children in a passive observation condition performed better than actives when asked to reconstruct in reality the environment explored virtually. Active children were unpractised in using the input device, which may have detracted from any active advantage, since input device operation may be regarded as a concurrent task, increasing cognitive load and spatial working memory demands. To examine this possibility, 7-8-year-old children in the present study were given 5 minutes of training with the joystick input device. When compared with passive participants for spatial learning, active participants gave a better performance than passives, placing objects significantly more accurately. The importance of interface training when using VEs for assessment and training was discussed.
AB - Active exploration is reportedly better than passive observation of spatial displacements in real environments, for the acquisition of relational spatial information, especially by children. However, a previous study using a virtual environment (VE) showed that children in a passive observation condition performed better than actives when asked to reconstruct in reality the environment explored virtually. Active children were unpractised in using the input device, which may have detracted from any active advantage, since input device operation may be regarded as a concurrent task, increasing cognitive load and spatial working memory demands. To examine this possibility, 7-8-year-old children in the present study were given 5 minutes of training with the joystick input device. When compared with passive participants for spatial learning, active participants gave a better performance than passives, placing objects significantly more accurately. The importance of interface training when using VEs for assessment and training was discussed.
KW - Activity and passivity
KW - Children
KW - Spatial learning
KW - Virtual environments
UR - http://www.scopus.com/inward/record.url?scp=79960303479&partnerID=8YFLogxK
U2 - 10.1080/13875860802589202
DO - 10.1080/13875860802589202
M3 - Article
AN - SCOPUS:79960303479
SN - 1387-5868
VL - 9
SP - 96
EP - 108
JO - Spatial Cognition and Computation
JF - Spatial Cognition and Computation
IS - 2
ER -