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Lessons from fraxinus, a crowd-sourced citizen science game in genomics

  • Ghanasyam Rallapalli
  • , Fraxinus Players
  • , Diane Go Saunders
  • , Kentaro Yoshida
  • , Anne Edwards
  • , Carlos A. Lugo
  • , Steve Collin
  • , Bernardo Clavijo
  • , Manuel Corpas
  • , David Swarbreck
  • , Matthew Clark
  • , J. Allan Downie
  • , Sophien Kamoun
  • , Team Cooper
  • , Dan MacLean

Research output: Contribution to journalArticlepeer-review

24 Citations (Scopus)

Abstract

In 2013, in response to an epidemic of ash dieback disease in England the previous year, we launched a Facebook-based game called Fraxinus to enable non-scientists to contribute to genomics studies of the pathogen that causes the disease and the ash trees that are devastated by it. Over a period of 51 weeks players were able to match computational alignments of genetic sequences in 78% of cases, and to improve them in 15% of cases. We also found that most players were only transiently interested in the game, and that the majority of the work done was performed by a small group of dedicated players. Based on our experiences we have built a linear model for the length of time that contributors are likely to donate to a crowd-sourced citizen science project. This model could serve a guide for the design and implementation of future crowd-sourced citizen science initiatives.

Original languageEnglish
Article numbere07460
JournaleLife
Volume4
DOIs
Publication statusPublished - 29 Jul 2015

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