LLAniMAtion: LLAMA driven gesture animation

Research output: Contribution to journalArticlepeer-review

Abstract

Co-speech gesturing is an important modality in conversation, providing context and social cues. In character animation, appropriate and synchronised gestures add realism, and can make interactive agents more engaging. Historically, methods for automatically generating gestures were predominantly audio-driven, exploiting the prosodic and speech-related content that is encoded in the audio signal. In this paper we instead experiment with using Large-Language Model (LLM) features for gesture generation that are extracted from text using Llama2. We compare against audio features, and explore combining the two modalities in both objective tests and a user study. Surprisingly, our results show that Llama2 features on their own perform significantly better than audio features and that including both modalities yields no significant difference to using Llama2 features in isolation. We demonstrate that the Llama2 based model can generate both beat and semantic gestures without any audio input, suggesting LLMs can provide rich encodings that are well suited for gesture generation.

Original languageEnglish
Article numbere15167
JournalComputer Graphics Forum
Volume43
Issue number8
Early online date17 Oct 2024
DOIs
Publication statusPublished - Dec 2024

Keywords

  • Animation
  • CCS Concepts
  • • Computing methodologies → Machine learning algorithms

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