On the rendering of surfaces

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Abstract

Despite the relative sophistication of modern surface design systems, many graphical renderings of surfaces are rather crude. The paper discusses several possible renderings, including various line drawings methods, realistic and functional shading, and combinations of line drawings and smooth shading. It concludes that a good choice is the superposition of contours or sections on either realistic or Gaussian curvature shading.
Original languageEnglish
Pages (from-to)253-259
Number of pages7
JournalACM SIGGRAPH Computer Graphics
Volume13
Issue number2
DOIs
Publication statusPublished - 1979

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