Partial Visibility Algorithms for Virtual Reality Applications

D. Pearce, A. M. Day

Research output: Contribution to conferencePaper

Abstract

This paper presents new approximated visibility algorithms. The aim is to develop output sensitive algorithms for virtual environment walk-through applications. We aim to achieve efficient rendering of complex computer models containing partially occluded areas. Emphasis is paid to the rendering of natural environment models. The algorithms presented in this paper perform visibility calculations in a plane, these algorithms have a more general 3D analogy which has many practical applications within the field of virtual environments. The algorithms presented here have been used with minor extensions to be applied to 2.5D ground based virtual environment walk-throughs.
Original languageEnglish
Pages205-212
Number of pages8
Publication statusPublished - Feb 2004
Event12th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision - University of West Bohemia, Campus Bory, Plzen - Bory, Czech Republic
Duration: 2 Feb 20046 Feb 2004

Conference

Conference12th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision
Abbreviated titleWSCG 2004
Country/TerritoryCzech Republic
CityPlzen - Bory
Period2/02/046/02/04

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