Particle Methods for a Virtual Patient

Oli Buckley, Chris Hughes, Nigel W John, Serban Pop

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The particle systems approach is a well known technique in computer graphics for
modelling fuzzy objects such as fire and clouds. The algorithm has also been applied to different biomedical applications and this paper presents two such methods: a charged particle method for soft tissue deformation with integrated haptics; and a blood flow visualization technique based on boids. The goal is real time performance with high fidelity results.
Original languageEnglish
Title of host publicationFirst International Conference on Computational and Mathematical Biomedical Engineering
Pages144-148
Number of pages5
Publication statusPublished - 2009

Publication series

NameCMBE online proceedings series
ISSN (Print)2227-3085
ISSN (Electronic)2227-9385

Keywords

  • Particle systems
  • boids
  • blood flow
  • soft tissue
  • virtual environments

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