Abstract
The particle systems approach is a well known technique in computer graphics for
modelling fuzzy objects such as fire and clouds. The algorithm has also been applied to different biomedical applications and this paper presents two such methods: a charged particle method for soft tissue deformation with integrated haptics; and a blood flow visualization technique based on boids. The goal is real time performance with high fidelity results.
modelling fuzzy objects such as fire and clouds. The algorithm has also been applied to different biomedical applications and this paper presents two such methods: a charged particle method for soft tissue deformation with integrated haptics; and a blood flow visualization technique based on boids. The goal is real time performance with high fidelity results.
Original language | English |
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Title of host publication | First International Conference on Computational and Mathematical Biomedical Engineering |
Pages | 144-148 |
Number of pages | 5 |
Publication status | Published - 2009 |
Publication series
Name | CMBE online proceedings series |
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ISSN (Print) | 2227-3085 |
ISSN (Electronic) | 2227-9385 |
Keywords
- Particle systems
- boids
- blood flow
- soft tissue
- virtual environments