Playing the IP game: IntangAbility

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

Increasingly, gamification has made its way through higher education and professional environments. Often, this is analogous to introducing competitive elements within the learning experience to incentivise and boost engagement. This chapter argues that gamification requires more than badges, scores, levels and leader boards to be effective. Successful gamification requires a deeper integration of game-like mechanics into the curriculum. This contribution constitutes a personal reflection of the use of gamification for the purpose of teaching IP law at the University of East Anglia Law School through the introduction of IntangAbility, the Intellectual Property game.
Original languageEnglish
Title of host publicationTeaching Intellectual Property Law
Subtitle of host publicationStrategy and Management
EditorsSabine Jacques, Ruth Soetendorp
PublisherEdward Elgar Publishing
Chapter14
Pages221-234
Number of pages14
ISBN (Electronic)9781800881006
ISBN (Print)978 1 80088 099 3
Publication statusPublished - 13 Jun 2023

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