Abstract
Natural movement plays a significant role in realistic speech animation. Numerous studies have demonstrated the contribution visual cues make to the degree we, as human observers, find an animation acceptable. Rigid head motion is one visual mode that universally co-occurs with speech, and so it is a reasonable strategy to seek features from the speech mode to predict the head pose. Several previous authors have shown that prediction is possible, but experiments are typically confined to rigidly produced dialogue.
Expressive, emotive and prosodic speech exhibit motion patterns that are far more difficult to predict with considerable variation in expected head pose. People involved in dyadic conversation adapt speech and head motion in response to the others’ speech and head motion. Using Deep Bi-Directional Long Short Term Memory (BLSTM) neural networks, we demonstrate that it is possible to predict not just the head motion of the speaker, but also the head motion of the listener from the speech signal.
Expressive, emotive and prosodic speech exhibit motion patterns that are far more difficult to predict with considerable variation in expected head pose. People involved in dyadic conversation adapt speech and head motion in response to the others’ speech and head motion. Using Deep Bi-Directional Long Short Term Memory (BLSTM) neural networks, we demonstrate that it is possible to predict not just the head motion of the speaker, but also the head motion of the listener from the speech signal.
Original language | English |
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Title of host publication | International Conference on Intelligent Virtual Agents |
Publisher | Springer |
Pages | 160-169 |
Number of pages | 10 |
Volume | 10498 |
ISBN (Electronic) | 978-3-319-67401-8 |
ISBN (Print) | 978-3-319-67400-1 |
DOIs | |
Publication status | Published - 26 Aug 2017 |
Publication series
Name | Intelligent Virtual Agents |
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Volume | 10498 |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Profiles
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Stephen Laycock
- School of Computing Sciences - Professor of Computer Graphics
- Interactive Graphics and Audio - Member
Person: Research Group Member, Academic, Teaching & Research