This paper aims to highlight the problem-solving nature of video games by examining problem-solving techniques in the context of the educational game Zoombinis. Using screen-capturing software, the gameplay of an 8-year-old participant was recorded and analysed in relation to his strategies towards solving the implicit Mudwall problem in the game, from a global-local perspective. Findings indicate the development of techniques —‘stepping-stone’ and ‘probable-exclusion’— that through Polya’s problem-solving steps, the game’s design and participant’s experimentation, can be used to solve the Mudwall puzzle, illustrating such game’s potentiality as a problem-solving environment.
|Title of host publication||Proceedings of the Eleventh Congress of the European Society for Research in Mathematics Education|
|Editors||U.T. Jankvist, M. van den Heuvel-Panhuizen, M. Veldhuis|
|Publisher||Freudenthal Group & Freudenthal Institute, Utrecht University and ERME|
|Number of pages||8|
|Publication status||Published - 2019|