Ray-triangle collision detection to approximate objects with spheres

F. Madera Ramirez, S. Laycock, C. Herrera

Research output: Contribution to conferencePaperpeer-review

2 Citations (Scopus)

Abstract

A novel method to approximate objects with spheres is proposed. The algorithm finds the object’s shape defined by the base curve of the input object. The surrounding region is utilised to construct a circumference which runs along the surface. The circumference is constructed by obtaining a diameter of two opposite points on the surface, then collisions with the polygonal mesh are calculated to obtain the circumference rotation angle
Original languageEnglish
Pages70-76
Number of pages7
Publication statusPublished - 13 Feb 2013
EventIASTED Internation Conference on Computer Graphics and Imaging - Innsbruck, Austria
Duration: 12 Feb 201314 Feb 2013

Conference

ConferenceIASTED Internation Conference on Computer Graphics and Imaging
Country/TerritoryAustria
CityInnsbruck
Period12/02/1314/02/13

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