TY - JOUR
T1 - Scholars' open debate paper on the world health organization ICD-11 gaming disorder proposal
AU - Aarseth, Espen
AU - Bean, Anthony M.
AU - Boonen, Huub
AU - Carras, Michelle Colder
AU - Coulson, Mark
AU - Das, Dimitri
AU - Deleuze, Jory
AU - Dunkels, Elza
AU - Edman, Johan
AU - Ferguson, Christopher J.
AU - Haagsma, Maria C.
AU - Bergmark, Karin Helmersson
AU - Hussain, Zaheer
AU - Jansz, Jeroen
AU - Kardefelt-Winther, Daniel
AU - Kutner, Lawrence
AU - Markey, Patrick
AU - Nielsen, Rune Kristian Lundedal
AU - Prause, Nicole
AU - Przybylski, Andrew
AU - Quandt, Thorsten
AU - Schimmenti, Adriano
AU - Starcevic, Vladan
AU - Stutman, Gabrielle
AU - van Looy, Jan
AU - van Rooij, Antonius J.
N1 - Funding Information:
Funding sources: Michelle Colder Carras’ contribution to this research was supported by the National Institute of Mental Health Training Grant 5T32MH014592-39.
PY - 2017
Y1 - 2017
N2 - Concerns about problematic gaming behaviors deserve our full attention. However, we claim that it is far from clear that these problems can or should be attributed to a new disorder. The empirical basis for a Gaming Disorder proposal, such as in the new ICD-11, suffers from fundamental issues. Our main concerns are the low quality of the research base, the fact that the current operationalization leans too heavily on substance use and gambling criteria, and the lack of consensus on symptomatology and assessment of problematic gaming. The act of formalizing this disorder, even as a proposal, has negative medical, scientific, public-health, societal, and human rights fallout that should be considered. Of particular concern are moral panics around the harm of video gaming. They might result in premature application of diagnosis in the medical community and the treatment of abundant false-positive cases, especially for children and adolescents. Second, research will be locked into a confirmatory approach, rather than an exploration of the boundaries of normal versus pathological. Third, the healthy majority of gamers will be affected negatively. We expect that the premature inclusion of Gaming Disorder as a diagnosis in ICD-11 will cause significant stigma to the millions of children who play video games as a part of a normal, healthy life. At this point, suggesting formal diagnoses and categories is premature: the ICD-11 proposal for Gaming Disorder should be removed to avoid a waste of public health resources as well as to avoid causing harm to healthy video gamers around the world.
AB - Concerns about problematic gaming behaviors deserve our full attention. However, we claim that it is far from clear that these problems can or should be attributed to a new disorder. The empirical basis for a Gaming Disorder proposal, such as in the new ICD-11, suffers from fundamental issues. Our main concerns are the low quality of the research base, the fact that the current operationalization leans too heavily on substance use and gambling criteria, and the lack of consensus on symptomatology and assessment of problematic gaming. The act of formalizing this disorder, even as a proposal, has negative medical, scientific, public-health, societal, and human rights fallout that should be considered. Of particular concern are moral panics around the harm of video gaming. They might result in premature application of diagnosis in the medical community and the treatment of abundant false-positive cases, especially for children and adolescents. Second, research will be locked into a confirmatory approach, rather than an exploration of the boundaries of normal versus pathological. Third, the healthy majority of gamers will be affected negatively. We expect that the premature inclusion of Gaming Disorder as a diagnosis in ICD-11 will cause significant stigma to the millions of children who play video games as a part of a normal, healthy life. At this point, suggesting formal diagnoses and categories is premature: the ICD-11 proposal for Gaming Disorder should be removed to avoid a waste of public health resources as well as to avoid causing harm to healthy video gamers around the world.
KW - Diagnosis
KW - DSM-5
KW - Gaming Disorder
KW - ICD-11
KW - Moral panic
KW - Negative implications
UR - http://www.scopus.com/inward/record.url?scp=85031668702&partnerID=8YFLogxK
U2 - 10.1556/2006.5.2016.088
DO - 10.1556/2006.5.2016.088
M3 - Review article
C2 - 28033714
AN - SCOPUS:85031668702
VL - 6
SP - 267
EP - 270
JO - Journal of Behavioral Addictions
JF - Journal of Behavioral Addictions
SN - 2062-5871
IS - 3
ER -