TY - JOUR
T1 - Serious Gaming and Gamification interventions for health professional education
AU - Gentry, Sarah
AU - L'Estrade Ehrstrom, Beatrice
AU - Gauthier, Andrea
AU - Alvarez, Julian
AU - Wortley, David
AU - van Rijswijk, Jurriaan
AU - Car, Josip
AU - Lilienthal, Anneliese
AU - Tudor Car, Lorainne
AU - Nikolaou, Charoula K.
AU - Zary, Nabil
PY - 2016/6/3
Y1 - 2016/6/3
N2 - This is the protocol for a review and there is no abstract. The objectives are as follows: To evaluate the effectiveness of Serious Gaming and Gamification interventions for delivering pre- and post-registration health professional education compared with traditional learning, other types of eLearning, or other Serious Gaming and Gamification interventions. We will primarily assess the impact of these interventions on students' knowledge, skills, professional attitudes and satisfaction.
AB - This is the protocol for a review and there is no abstract. The objectives are as follows: To evaluate the effectiveness of Serious Gaming and Gamification interventions for delivering pre- and post-registration health professional education compared with traditional learning, other types of eLearning, or other Serious Gaming and Gamification interventions. We will primarily assess the impact of these interventions on students' knowledge, skills, professional attitudes and satisfaction.
UR - http://www.scopus.com/inward/record.url?scp=84971669859&partnerID=8YFLogxK
U2 - 10.1002/14651858.CD012209
DO - 10.1002/14651858.CD012209
M3 - Article
AN - SCOPUS:84971669859
JO - Cochrane Database of Systematic Reviews
JF - Cochrane Database of Systematic Reviews
SN - 1361-6137
M1 - CD012209
ER -