Serious Gaming and Gamification interventions for health professional education

Sarah Gentry, Beatrice L'Estrade Ehrstrom, Andrea Gauthier, Julian Alvarez, David Wortley, Jurriaan van Rijswijk, Josip Car, Anneliese Lilienthal, Lorainne Tudor Car, Charoula K. Nikolaou, Nabil Zary

Research output: Contribution to journalArticlepeer-review

20 Citations (Scopus)
6 Downloads (Pure)


This is the protocol for a review and there is no abstract. The objectives are as follows: To evaluate the effectiveness of Serious Gaming and Gamification interventions for delivering pre- and post-registration health professional education compared with traditional learning, other types of eLearning, or other Serious Gaming and Gamification interventions. We will primarily assess the impact of these interventions on students' knowledge, skills, professional attitudes and satisfaction.

Original languageEnglish
Article numberCD012209
JournalCochrane Database of Systematic Reviews
Publication statusPublished - 3 Jun 2016

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