Abstract
This paper discusses the problem of geometric degeneracies and outlines possible solutions when converting geometric algorithms into practice. It concentrates on the application of one of the suggested solutions, a perturbation technique, to a 2D convex hull program. An outline of the relevant theory and its conversion into practice is given. Experimental results are presented and discussed.
| Original language | English |
|---|---|
| Pages (from-to) | 309-316 |
| Number of pages | 8 |
| Journal | Computer Graphics Forum |
| Volume | 9 |
| Issue number | 4 |
| DOIs | |
| Publication status | Published - 1990 |
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